Here is shot 54 rendered off with an occlusion applied to it...
Thursday, 27 May 2010
Shot_46 development
Here is shot 46 where the Guard ducks to avoid Patches flying over him. The first clip is of the lambert playblast, the second clip is a playblast with the textures applied and the final clip is after Mu had finished compositing my animation over an environment...
Lambert only...
Textures applied...
Composited...
Lambert only...
Textures applied...
Composited...
Tuesday, 25 May 2010
Breadbeard 360 mark II
Shot 26 where Beardbeard has just popped out of his cardboard cutout, takes a good look at his hands and is then followed by his mates Walker and Patches...
Give Me back Me Treasure...
Here is Shot 54 completed and unrendered...
For a larger clip click the link below...
http://www.vimeo.com/12013653
For a larger clip click the link below...
http://www.vimeo.com/12013653
Thursday, 29 April 2010
The Gang
Character Rigs
Breadbeard Beard Jiggle
Here is the jiggle deformer I applied to Breadbeard's beard.
Click below to see the footage in large...
http://vimeo.com/11350608
Click below to see the footage in large...
http://vimeo.com/11350608
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