Thursday, 27 May 2010

Shot 54 further...

Here is shot 54 rendered off with an occlusion applied to it...

Shot_46 development

Here is shot 46 where the Guard ducks to avoid Patches flying over him. The first clip is of the lambert playblast, the second clip is a playblast with the textures applied and the final clip is after Mu had finished compositing my animation over an environment...

Lambert only...


Textures applied...



Composited...

Tuesday, 25 May 2010

Breadbeard 360 mark II

Shot 26 where Beardbeard has just popped out of his cardboard cutout, takes a good look at his hands and is then followed by his mates Walker and Patches...


Breadbeard 360 mark II from Tom Stocker-Wright on Vimeo.

Give Me back Me Treasure...

Here is Shot 54 completed and unrendered...



For a larger clip click the link below...

http://www.vimeo.com/12013653

Thursday, 29 April 2010

The Gang

Here is a shot of the entire gang: (from left to right) The Guard, Patches, Captain Breadbeard and Walker.

The Guard and Breadbeard were made by me, Patches and Walker the basic figure was made by Dean while I added detail.

Character Rigs

Below are screen shots off all the character's rigs that I made.

Patches...


Guard...


Breadbeard...


Walker... (still in production)

Breadbeard Beard Jiggle

Here is the jiggle deformer I applied to Breadbeard's beard.



Click below to see the footage in large...

http://vimeo.com/11350608

Guard Jiggles

Here are the jiggles applied to the Guard. His Chin and his Belly...

Belly...


Click link below to visit larger footage...

http://vimeo.com/11328276


Chin...



Click link below to visit larger footage...

http://vimeo.com/11328569

Hair Jiggle

Here is a test in which I applied a jiggle to Patches' hair so that when ever his head moves his hair will make a wavy movement.



Click below to see a larger version...

http://www.vimeo.com/11327903

Patches Pick Up

Here Patches picks up a watermelon to hand to Walker for ammo in the cannon...



Click the link below to see a larger version...

http://www.vimeo.com/11326472

After being Zapped

The Guard after he has been electrocuted by lightning and flumps back onto his scooter.



For larger footage click the link below to go to Vimeo...

http://www.vimeo.com/11326185

Duck (with added detail)

Shot 46 in which the Guard ducks to avoid Patches who has been shot from a cannon at him



Click below to see a larger version...

http://www.vimeo.com/11326290

Guard and Breadbeard




Wednesday, 28 April 2010

Scene 46: Duck!!!

This scene is where the guard is speeding down the aisle, looks behind him and sees Patches, who had been shot from a cannon flying towards him and ducks to avoid the little flying pirate.

At the moment this is merely just a block out. I will need to adjust the speeds and add some detail to the animation, thank you for input there Alec...


Scene 17-18: Zap...

Here is Scene 17-18 where the guard gets electrocuted by lightning, minus the lightning effect...


Scene 54: Sword Clash

Here is the first part of the scene whereby Breadbeard and the Guard will clash sword vs. claw after Breadbeard has landed on the front of his fatmobile. At the moment there has been no animation but the position is almost there...

Friday, 16 April 2010

The Guard...

Here it is, the guard in all his glory... so far. All that is left is to texture him and rig up his scooter. Special thanks to everyone involved in the process of making the guard...

Thursday, 15 April 2010

Patches strikes a pose...

Heres Patches striking a pose during Scene 39 'passing the watermelon' scene...

Scene 39

Here i decided to have a go at doing scene 39 where Patches picks up the watermelon before he hands it to Walker...



Click below for to see a larger version on youtube...

http://www.youtube.com/watch?v=j9vXieHT4HM

Sunday, 11 April 2010

Patches Animation Test

Animation test I did with the Patches rig. 45-60 minutes and focused largely on body action, a little on facial expression but not on finger movement...

Blogspot is currently being unkind and not uploading my footage so please click the link below to see the short clip on youtube...

http://www.youtube.com/watch?v=VrtTRAzNNQA

Saturday, 3 April 2010

Beardbeard's rig cont'd... again

Finished off the rig, applied rings to the spine clusters, a head control, elbow controls and IKs on the hands, finger controls on the writs and a 'character world' ring at the bottom to move the entire rig together as one...

breadbeards rig cont'd

Applied leg IKs, feet controls, hip joints and spine clusters...

Breadbead rig...

Skeleton layout

breadbeard jiggle deformer

tested our a my first jiggle deformer on breadbeard's beard


Tuesday, 30 March 2010

Guard Rig

Today I did the guard rig, it was long and difficult but I managed it...

Here I paid out the skeleton...

Adding the IK handles on the legs and the elbow and knee controls...

Adding the Hip joint and Clusters for the spine rig...

Adding IKs to rig the arms as well as adding attributes for the hands and fingers...

Sorting out the shoulder joints...

Final result

Patches Rig Clips

Here are some short clips of Patches rig at work...

Feet


Elbow & Arm


Hips


Knee


Legs

Monday, 29 March 2010

Patches Rig

Sorry for the late reply, this work was done on saturday and mostly on sunday.

I begun working on creating a rig for Patches. Here are some processes I went through...


Above: Patches with his skeleton


Above: Pole vectors used in conjunction with an IK handle on the leg and some ikSC solvers for his feet to create some knee rigs


Above: Hip joint used in the centre of the skeleton


Above: Used some clusters linked to the skeleton's spine


Above: IK handle used to rig the arms with finger movements used via the attributes editor


Above: Final rigged character

All that I need to do now and aim to get done by tuesday next week will be to have all rigs for all four characters completed and most (if not all) of them weight painted.

Tuesday, 23 March 2010

beard and hair

View of the finished beard and hair...




The hair

Breadbeards hair was created using a similar technique used for the beard. I extruded faces and then modelled them to look like spike strands by shrinking down the tips and giving curls and turns in the middle.

Unsmoothed


Smoothed


Beard coming along

With the beard coming along and with help from lewis I begun curling the middle of the beard parts to give him a mewo lion like appearance yet retaining an element of a spiky and rough beard typical fo a pirate.

Unsmoothed


smoothed

New beard

After extruding the entire beard area on his face failed dismally i tried something new. I begun extruding selected faces on the head and stretching them to a decent length before I shrunk the ends to create blocky like points...

Unsmoothed


Smoothed





Making the beard...

Above all else so far, the beard has been the most annoying thing to make on breadbeard. After thinking about it I begun extruding the area on his face which would be attached the the beard to see what happened... We got an abraham lincoln like look.

Unsmoothed


Smoothed



Guard body complete

Now the guard's body is finished. Finally adding the buttons and fold on his shirt while lewis made a badge for his hat and belt...



Guard face complete

With the exception of the eyes, the guards head is now complete...


Saturday, 6 March 2010

Teeth

Now without further ado (or however it's spelt) I have begun modelling the guards teeth. Unlike breadbeards, the guard has nicer looking teeth which won't be knocked out, broken, smashed or too spaced.

Bagsies

Lewis was unhappy with the quality of the bags under his eyes so I had to go back and change them a bit...


Body Again...

Nothing major, just further touching up to give it a better quality. The belt has become more well modelled to and his feet are slightly changed.

Above: Unsmoothed

Above: Smoothed

Furthering A Head...

Here is the guards head after some further details added. His nose now has a bevel to block it out a bit, eyebrows have been extruded and also bevelled and I have begun modelling bags under his eyes...

Guard Hand

Now on to the body. I have begun modelling the hands to give him a 3-fingered one with fairly short fingers to make them look pudgy.


Again with the Hands

Further handywork (no pun intended)...Here I have applied a bevel to the edges of his fingers to give them a blocky look similar to that of Breadbeards. I have also created some nails which i created through a combintion of extrusions and resizing...

Above: Hand unsmoothed

Above: Hand smoothed

Above: hand smoothed, from a different angle

Progress on the Guard...

Now I have added sleeves to the guards arms, the collar to his shirt and begun forming the belt around his waist...
Above: Unsmoothed guard model

Above: Smoothed guard model, the centre vertexes not merged which has accidentally left the bump right down the centre. This will be corrected...

Guards ear

One of the first things I did with the rough model of the guards head was give him some ears. By extruding a single face of the Guard, further extruding the forward facing face of the ear but pushing it downwards instead I was able to create it.

After this i added a bevel to the inside and outside edge loops to give it a slightly more blocky look, though not as much as the more broad Captain Breadbeard, since the Guard is more fat than block in specific areas...

Above is the unsmoothed ear with a bevel

Above is the smoothed ear. The bevel i used gave the inside a more straighter edge though not too straight that it looked unsmoothed.