Here is shot 54 rendered off with an occlusion applied to it...
Thursday, 27 May 2010
Shot_46 development
Here is shot 46 where the Guard ducks to avoid Patches flying over him. The first clip is of the lambert playblast, the second clip is a playblast with the textures applied and the final clip is after Mu had finished compositing my animation over an environment...
Lambert only...
Textures applied...
Composited...
Lambert only...
Textures applied...
Composited...
Tuesday, 25 May 2010
Breadbeard 360 mark II
Shot 26 where Beardbeard has just popped out of his cardboard cutout, takes a good look at his hands and is then followed by his mates Walker and Patches...
Give Me back Me Treasure...
Here is Shot 54 completed and unrendered...
For a larger clip click the link below...
http://www.vimeo.com/12013653
For a larger clip click the link below...
http://www.vimeo.com/12013653
Thursday, 29 April 2010
The Gang
Character Rigs
Breadbeard Beard Jiggle
Here is the jiggle deformer I applied to Breadbeard's beard.
Click below to see the footage in large...
http://vimeo.com/11350608
Click below to see the footage in large...
http://vimeo.com/11350608
Guard Jiggles
Here are the jiggles applied to the Guard. His Chin and his Belly...
Belly...
Click link below to visit larger footage...
http://vimeo.com/11328276
Chin...
Click link below to visit larger footage...
http://vimeo.com/11328569
Belly...
Click link below to visit larger footage...
http://vimeo.com/11328276
Chin...
Click link below to visit larger footage...
http://vimeo.com/11328569
Hair Jiggle
Here is a test in which I applied a jiggle to Patches' hair so that when ever his head moves his hair will make a wavy movement.
Click below to see a larger version...
http://www.vimeo.com/11327903
Click below to see a larger version...
http://www.vimeo.com/11327903
Patches Pick Up
Here Patches picks up a watermelon to hand to Walker for ammo in the cannon...
Click the link below to see a larger version...
http://www.vimeo.com/11326472
Click the link below to see a larger version...
http://www.vimeo.com/11326472
After being Zapped
The Guard after he has been electrocuted by lightning and flumps back onto his scooter.
For larger footage click the link below to go to Vimeo...
http://www.vimeo.com/11326185
For larger footage click the link below to go to Vimeo...
http://www.vimeo.com/11326185
Duck (with added detail)
Shot 46 in which the Guard ducks to avoid Patches who has been shot from a cannon at him
Click below to see a larger version...
http://www.vimeo.com/11326290
Click below to see a larger version...
http://www.vimeo.com/11326290
Wednesday, 28 April 2010
Scene 46: Duck!!!
This scene is where the guard is speeding down the aisle, looks behind him and sees Patches, who had been shot from a cannon flying towards him and ducks to avoid the little flying pirate.
At the moment this is merely just a block out. I will need to adjust the speeds and add some detail to the animation, thank you for input there Alec...
At the moment this is merely just a block out. I will need to adjust the speeds and add some detail to the animation, thank you for input there Alec...
Scene 17-18: Zap...
Here is Scene 17-18 where the guard gets electrocuted by lightning, minus the lightning effect...
Scene 54: Sword Clash
Friday, 16 April 2010
The Guard...
Here it is, the guard in all his glory... so far. All that is left is to texture him and rig up his scooter. Special thanks to everyone involved in the process of making the guard...

Thursday, 15 April 2010
Scene 39
Here i decided to have a go at doing scene 39 where Patches picks up the watermelon before he hands it to Walker...
Click below for to see a larger version on youtube...
http://www.youtube.com/watch?v=j9vXieHT4HM
Click below for to see a larger version on youtube...
http://www.youtube.com/watch?v=j9vXieHT4HM
Sunday, 11 April 2010
Patches Animation Test
Animation test I did with the Patches rig. 45-60 minutes and focused largely on body action, a little on facial expression but not on finger movement...
Blogspot is currently being unkind and not uploading my footage so please click the link below to see the short clip on youtube...
http://www.youtube.com/watch?v=VrtTRAzNNQA
Blogspot is currently being unkind and not uploading my footage so please click the link below to see the short clip on youtube...
http://www.youtube.com/watch?v=VrtTRAzNNQA
Saturday, 3 April 2010
Beardbeard's rig cont'd... again
Tuesday, 30 March 2010
Guard Rig
Today I did the guard rig, it was long and difficult but I managed it...
Here I paid out the skeleton...

Adding the IK handles on the legs and the elbow and knee controls...

Adding the Hip joint and Clusters for the spine rig...

Adding IKs to rig the arms as well as adding attributes for the hands and fingers...

Sorting out the shoulder joints...

Final result
Here I paid out the skeleton...

Adding the IK handles on the legs and the elbow and knee controls...

Adding the Hip joint and Clusters for the spine rig...

Adding IKs to rig the arms as well as adding attributes for the hands and fingers...

Sorting out the shoulder joints...

Final result

Monday, 29 March 2010
Patches Rig
Sorry for the late reply, this work was done on saturday and mostly on sunday.
I begun working on creating a rig for Patches. Here are some processes I went through...
Above: Patches with his skeleton
Above: Pole vectors used in conjunction with an IK handle on the leg and some ikSC solvers for his feet to create some knee rigs
Above: Hip joint used in the centre of the skeleton
Above: Used some clusters linked to the skeleton's spine
Above: IK handle used to rig the arms with finger movements used via the attributes editor
Above: Final rigged character
All that I need to do now and aim to get done by tuesday next week will be to have all rigs for all four characters completed and most (if not all) of them weight painted.
I begun working on creating a rig for Patches. Here are some processes I went through...






All that I need to do now and aim to get done by tuesday next week will be to have all rigs for all four characters completed and most (if not all) of them weight painted.
Tuesday, 23 March 2010
The hair
Breadbeards hair was created using a similar technique used for the beard. I extruded faces and then modelled them to look like spike strands by shrinking down the tips and giving curls and turns in the middle.
Beard coming along
With the beard coming along and with help from lewis I begun curling the middle of the beard parts to give him a mewo lion like appearance yet retaining an element of a spiky and rough beard typical fo a pirate.
New beard
After extruding the entire beard area on his face failed dismally i tried something new. I begun extruding selected faces on the head and stretching them to a decent length before I shrunk the ends to create blocky like points...
Making the beard...
Above all else so far, the beard has been the most annoying thing to make on breadbeard. After thinking about it I begun extruding the area on his face which would be attached the the beard to see what happened... We got an abraham lincoln like look.
Guard body complete
Saturday, 6 March 2010
Teeth
Bagsies
Body Again...
Furthering A Head...
Guard Hand
Again with the Hands
Further handywork (no pun intended)...Here I have applied a bevel to the edges of his fingers to give them a blocky look similar to that of Breadbeards. I have also created some nails which i created through a combintion of extrusions and resizing...
Above: Hand unsmoothed
Above: Hand smoothed
Above: hand smoothed, from a different angle



Progress on the Guard...
Guards ear
One of the first things I did with the rough model of the guards head was give him some ears. By extruding a single face of the Guard, further extruding the forward facing face of the ear but pushing it downwards instead I was able to create it.
After this i added a bevel to the inside and outside edge loops to give it a slightly more blocky look, though not as much as the more broad Captain Breadbeard, since the Guard is more fat than block in specific areas...
Above is the unsmoothed ear with a bevel
Above is the smoothed ear. The bevel i used gave the inside a more straighter edge though not too straight that it looked unsmoothed.
After this i added a bevel to the inside and outside edge loops to give it a slightly more blocky look, though not as much as the more broad Captain Breadbeard, since the Guard is more fat than block in specific areas...


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