Saturday, 6 March 2010

Guard Hand

Now on to the body. I have begun modelling the hands to give him a 3-fingered one with fairly short fingers to make them look pudgy.


Again with the Hands

Further handywork (no pun intended)...Here I have applied a bevel to the edges of his fingers to give them a blocky look similar to that of Breadbeards. I have also created some nails which i created through a combintion of extrusions and resizing...

Above: Hand unsmoothed

Above: Hand smoothed

Above: hand smoothed, from a different angle

Progress on the Guard...

Now I have added sleeves to the guards arms, the collar to his shirt and begun forming the belt around his waist...
Above: Unsmoothed guard model

Above: Smoothed guard model, the centre vertexes not merged which has accidentally left the bump right down the centre. This will be corrected...

Guards ear

One of the first things I did with the rough model of the guards head was give him some ears. By extruding a single face of the Guard, further extruding the forward facing face of the ear but pushing it downwards instead I was able to create it.

After this i added a bevel to the inside and outside edge loops to give it a slightly more blocky look, though not as much as the more broad Captain Breadbeard, since the Guard is more fat than block in specific areas...

Above is the unsmoothed ear with a bevel

Above is the smoothed ear. The bevel i used gave the inside a more straighter edge though not too straight that it looked unsmoothed.

Guard Head

As well as the body Lewis gave me a rough 3D model of the Guard's head which would need much of his details added on...


Above is the 3D rough lewis gave me with a few initial touches added to it...

The Guard

A while ago I begun work on the guard, working from a very simple 3D model that Lewis made in the basic shape of the Guard's character. With this I begun adding more detail...


Above is the model Lewis gave to me with some initial touching up done to it...

Dissertation done...

Well now that my dissertation is done and handed in I can get back to modelling, animating and other Priates of the Produce Aisle Stuff...