Tuesday, 30 March 2010

Guard Rig

Today I did the guard rig, it was long and difficult but I managed it...

Here I paid out the skeleton...

Adding the IK handles on the legs and the elbow and knee controls...

Adding the Hip joint and Clusters for the spine rig...

Adding IKs to rig the arms as well as adding attributes for the hands and fingers...

Sorting out the shoulder joints...

Final result

Patches Rig Clips

Here are some short clips of Patches rig at work...

Feet


Elbow & Arm


Hips


Knee


Legs

Monday, 29 March 2010

Patches Rig

Sorry for the late reply, this work was done on saturday and mostly on sunday.

I begun working on creating a rig for Patches. Here are some processes I went through...


Above: Patches with his skeleton


Above: Pole vectors used in conjunction with an IK handle on the leg and some ikSC solvers for his feet to create some knee rigs


Above: Hip joint used in the centre of the skeleton


Above: Used some clusters linked to the skeleton's spine


Above: IK handle used to rig the arms with finger movements used via the attributes editor


Above: Final rigged character

All that I need to do now and aim to get done by tuesday next week will be to have all rigs for all four characters completed and most (if not all) of them weight painted.

Tuesday, 23 March 2010

beard and hair

View of the finished beard and hair...




The hair

Breadbeards hair was created using a similar technique used for the beard. I extruded faces and then modelled them to look like spike strands by shrinking down the tips and giving curls and turns in the middle.

Unsmoothed


Smoothed


Beard coming along

With the beard coming along and with help from lewis I begun curling the middle of the beard parts to give him a mewo lion like appearance yet retaining an element of a spiky and rough beard typical fo a pirate.

Unsmoothed


smoothed

New beard

After extruding the entire beard area on his face failed dismally i tried something new. I begun extruding selected faces on the head and stretching them to a decent length before I shrunk the ends to create blocky like points...

Unsmoothed


Smoothed